using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("EnemyEmoteHandler")]
	public class EnemyEmoteHandler : MonoBehaviour
	{
		public GameObject m_SquelchEmote => method_3<GameObject>("m_SquelchEmote");

		public MeshRenderer m_SquelchEmoteBackplate => method_3<MeshRenderer>("m_SquelchEmoteBackplate");

		public UberText m_SquelchEmoteText => method_3<UberText>("m_SquelchEmoteText");

		public string m_SquelchStringTag => method_4("m_SquelchStringTag");

		public string m_UnsquelchStringTag => method_4("m_UnsquelchStringTag");

		public Vector3 m_squelchEmoteStartingScale => method_2<Vector3>("m_squelchEmoteStartingScale");

		public bool m_emotesShown => method_2<bool>("m_emotesShown");

		public int m_shownAtFrame => method_2<int>("m_shownAtFrame");

		public bool m_squelchMousedOver => method_2<bool>("m_squelchMousedOver");

		public bool m_squelched => method_2<bool>("m_squelched");

		public EnemyEmoteHandler(IntPtr address, string className)
			: base(address, className)
		{
		}

		public EnemyEmoteHandler(IntPtr address)
			: this(address, "EnemyEmoteHandler")
		{
		}

		public static EnemyEmoteHandler Get()
		{
			return MonoClass.smethod_15<EnemyEmoteHandler>(TritonHs.MainAssemblyPath, "", "EnemyEmoteHandler", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public bool AreEmotesActive()
		{
			return method_11<bool>("AreEmotesActive", Array.Empty<object>());
		}

		public bool IsSquelched()
		{
			return method_11<bool>("IsSquelched", Array.Empty<object>());
		}

		public void ShowEmotes()
		{
			method_8("ShowEmotes");
		}

		public void HideEmotes()
		{
			method_8("HideEmotes");
		}

		public void HandleInput()
		{
			method_8("HandleInput");
		}

		public bool IsMouseOverEmoteOption()
		{
			return method_11<bool>("IsMouseOverEmoteOption", Array.Empty<object>());
		}

		public void MouseOverSquelch()
		{
			method_8("MouseOverSquelch");
		}

		public void MouseOutSquelch()
		{
			method_8("MouseOutSquelch");
		}

		public void DoSquelchClick()
		{
			method_8("DoSquelchClick");
		}

		public bool IsMousedOverHero(RaycastHit cardHitInfo)
		{
			return method_11<bool>("IsMousedOverHero", new object[1] { cardHitInfo });
		}

		public bool IsMousedOverSelf(RaycastHit cardHitInfo)
		{
			return method_11<bool>("IsMousedOverSelf", new object[1] { cardHitInfo });
		}

		public bool IsMousedOverEmote(RaycastHit cardHitInfo)
		{
			return method_11<bool>("IsMousedOverEmote", new object[1] { cardHitInfo });
		}
	}
}
